Cost
MIT licensed and open source
For indie devs who are done juggling too many tools
2D Tiler gives you map building, tilesets, layers, gameplay objects, terrain fills, sprite editing, and export tools in one free browser app. Start faster, stay focused, and ship without stitching together a fragile workflow.
Cost
MIT licensed and open source
Start time
No login or install wall
Workflow
Browser-native editing with autosave
Live editor / current product surface
Map canvas, tilesets, layers, and panels in one workspace.
Image slot
Map overview
Placeholder / world map composition screenshot
Image slot
Layers + objects
Placeholder / layers panel and trigger-object screenshot
Image slot
Sprite editor
Placeholder / pixel editing and animation timeline screenshot
Image slot
Exports
Placeholder / project, map, and sprite export screenshot
Why people switch / less friction, more shipping
2D Tiler is built for the developer who wants one place to build maps, sort layers, annotate gameplay data, clean up tiles, edit supporting art, and export work that is ready to move.
What changes when everything is in one app
You spend less time relearning interfaces, less time moving assets between tabs, and less time cleaning up avoidable mistakes at the end.
Map building
Paint, erase, bucket fill, and use weighted terrain fill directly on the canvas with brush sizes from 1x1 to 5x5.
Layers
Use tile, image, object, and grouped layers that can be renamed, hidden, locked, reordered, and nested.
Tilesets
Import source images, normalize tile size, and organize tilesets and map groups so projects stay manageable as they grow.
Gameplay data
Place points, rectangles, ellipses, and polygons, then attach typed properties instead of tracking game logic in a separate tool.
Sprite workflow
Use pixel drawing tools, frame timelines, and exports for PNG, GIF, and sprite sheets when you need art support around your maps.
Cleanup + export
Use pattern-aware find and replace across layers, keep local autosave running, and export projects, maps, or tilesets as compact files.
Workflow / three clear steps
The page should not make this look harder than it is. 2D Tiler follows a clean loop: bring in art, build the scene, export what you need.
Step 01
Import tileset images, choose a tile size, and group related assets before you paint a single room or route.
Step 02
Paint with fast brushes, fill terrain, reorder layers, and add points, shapes, and metadata without leaving the editor.
Step 03
Save compact project files, export individual maps or tilesets, and support sprite work with PNG, GIF, and sprite sheet outputs.
Showcase / what this can replace in your workflow
Use this section to show the product doing different kinds of real game work. The goal is not abstract polish. The goal is helping someone picture their own project inside the editor.
Image slot
Placeholder / large traversal map screenshot
Image slot
Placeholder / room layout screenshot
Image slot
Placeholder / object layer screenshot
Image slot
Placeholder / sprite editor close-up screenshot
Fast path / the work gets quicker as your hands learn it
Keyboard shortcuts are still part of the sales story because speed matters. They just work better here as supporting proof than as the whole section.
Trust layer / why this feels easier to stick with
This is not a bait-and-switch tool. You can open it in the browser, build locally, save as you go, and keep your project flow simple instead of being pushed through accounts, installs, or upgrade pressure.
No account wall
Projects live in browser storage, so you can open the editor and start immediately.
Safety net
Autosave runs on a one-minute cycle so local work keeps getting captured while you build.
Hand-off formats
Export a whole project, a single map, or a single tileset depending on what the next step needs.
Art outputs
The image editor can also export stills, animations, and sprite sheets for supporting art workflows.
Final call / open the editor
If you want one simpler place to build 2D maps, tilesets, objects, and supporting sprite work, 2D Tiler is ready right now. No install. No account. No paywall.
Free forever / MIT / light + dark mode