Browser-native tile workflow / shipping build
Paint tiles, reorder layers, place objects, and export compact project files without a login wall, desktop wrapper, or server round-trip.
Live panel / current build
Feature matrix / operator view
The editor stays dense without collapsing into noise: large primary actions, tighter support panels, and small monospace metadata pushed to the edge.
Brush engine
Brush sizes run from 1x1 to 5x5, with bucket fill and weighted terrain fill for faster large-area drafting.
Layer stack
Tile, image, object, and grouped layers can be renamed, hidden, locked, reordered, and nested in a single panel.
Objects
Use points, rectangles, ellipses, and polygons for triggers, spawn markers, collision zones, and authored metadata.
Tilesets
Handle tile sizes from 8px through 128px, regroup assets, and keep the browser-side workflow consistent across projects.
Search tools
Pattern-aware find and replace supports wildcards and 5x5 search windows across multiple layers.
Project scope
Projects can manage multiple maps and groups while keeping compact exports and persistent undo/redo history available.
Workflow / three-stage loop
From source sheet to export bundle, each step reads like a production stage instead of a modal-heavy wizard.
Output / Configured source grid
Bring in any source image, define tile size, and group related assets before your first paint pass.
Output / Layered map state
Brush tiles onto layers, add objects, and iterate on scene structure without switching tools or export steps.
Output / Reusable project assets
Export projects, tilesets, or individual maps as compact files designed for real production use instead of screenshots.
Performance readout / browser runtime
No Electron shell, no sync-first bottleneck, and no ornamental chrome. The product surface shows exactly where speed and reliability come from.
System notes
Keyboard surface / fast path
Shortcut handling is visible, consistent, and mechanical. The interface does not pretend the fastest route is secondary.
Paint tile brush
Erase active cells
Bucket fill area
Selection tool
Brush footprint
Undo previous edit
Persist current project
Find and replace tiles