As maps get more complex, the stack becomes as important as the canvas. This release gives projects a cleaner structural frame so dense scenes remain workable over time.
- 01
Hierarchy is part of the workflow, not an afterthought.
Grouping and ordering controls now support denser scenes without flattening everything into one long stack. The editor reflects structure instead of hiding it.
- 02
Map organization holds up under growth.
Projects with multiple maps and deeper stacks are easier to revisit later because the working structure is clearer from the start.