2D Tile Map Editor

Free Open-Source 2D Tile Map Editor

Design maps, manage tilesets, edit pixel assets, organize palettes, generate art drafts, and export engine-ready files from one local browser workflow.

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Map Editor

Paint, erase, fill, select, and autotile layered 2D maps with brush sizes built for fast iteration.

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Terrain Tools

Configure autotile terrain rules and use weighted terrain fill to avoid repetitive tile placement.

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Layered Worlds

Keep tile art, image layers, layer groups, and object data organized as maps become more complex.

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Image Editor

Revise pixel assets with pencil, eraser, fill, line, rectangle, contour, selection, crop, move, and blur tools.

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Palette Workflows

Import common palette formats including GIMP GPL, Adobe ASE, Aseprite, JASC PAL, Paint.NET TXT, and HEX lists.

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AI Asset Drafts

Generate starting points for tilesets, sprites, backgrounds, icons, UI elements, and VFX with provider-backed models.

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Project Files

Work locally in the browser and move full projects, maps, and tilesets through native .2dp, .2dm, and .2dt files.

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Exports

Move maps and tilesets to Godot, Unity, Tiled, GameMaker, Defold, Phaser, tIDE, Mappy, raster, and native workflows.

All-in-one workflow

One workspace for maps, tilesets, pixels, palettes, AI drafts, and exports.

2D Tiler is built for the everyday production loop: make the map, fix the art, keep the palette consistent, try generated references, and hand off data to the engine.

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Map workflow

Design maps without leaving the editor

Paint tiles, organize layers, place objects, use terrain-aware tools, and keep the full level layout editable as the project changes.

  • Tile, image, object, and group layers
  • Paint, erase, fill, select, and autotile tools
  • Object markers for triggers, zones, text, and spawn points
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Terrain workflow

Turn tilesets into reusable terrain rules

Configure autotile presets, choose terrain rules from the toolbar, and fill larger areas with weighted tile sets for less repetitive maps.

  • Standard, diagonal, and sparse autotile presets
  • Brush sizes from 1x1 through 5x5
  • Weighted terrain fill for natural variation
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Asset workflow

Edit pixels and palettes in the same place

Use a built-in image editor for quick asset fixes, shape work, selections, crop passes, blur, and palette imports from common pixel-art tools.

  • Pencil, eraser, bucket, line, rectangle, contour, selection, crop, move, and blur
  • GIMP GPL, Adobe ASE, Aseprite, JASC PAL, Paint.NET TXT, and HEX palettes
  • Brush sizes from 1 through 16 pixels
output

Export workflow

Ship maps and tilesets to real pipelines

Export native 2D Tiler files, raster images, Phaser bundles, Tiled resources, Godot scenes, Unity bundles, GameMaker rooms, Defold resources, tIDE maps, and Mappy FMP maps.

  • Native .2dp, .2dm, and .2dt files
  • Godot, Unity, GameMaker, Defold, Tiled, Phaser, tIDE, and Mappy workflows
  • PNG, JPG, WebP, BMP, and GIF image paths
Preview of the editor
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MIT License

Free. Forever.

2DTiler is built by developers, for developers. We believe fundamental tooling should be accessible to everyone without recurring subscriptions or arbitrary limits.

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