Workflow path
A practical way to learn the editor
1. Create the project
Start with a native project, choose a grid, and add the first map and tileset.
2. Build the map
Paint layers, place object metadata, configure terrain rules, and use shortcuts while iterating.
3. Refine assets
Adjust pixel art, import palettes, and explore AI-generated drafts for missing asset ideas.
4. Export the pipeline
Save native backups, export the active map or tileset, and review the result in your target engine.