arrow_back Docs
auto_awesome

Tilesets

Import tilesets and paint terrain

Tilesets are reusable source assets for maps. Terrain and autotile setup adds rules that help the editor choose the correct tile variant while you paint.

Step 1

Prepare the source art

Use a tileset image whose cells line up to the tile size you plan to use in the map. A dense, zero-margin grid is the easiest path for native editing and for engine exports that reconstruct tile coordinates from the grid.

  1. Choose a tile size before importing the tileset.
  2. Use source art with consistent rows and columns.
  3. Import the image as a tileset or import a native .2dt tileset file.

Step 2

Configure terrain rules

Open the autotile or terrain editor for the active tileset when you want rule-driven painting. Assign the tiles that represent corners, edges, fills, diagonals, or sparse variants, then choose the terrain rule from the Autotile tool menu.

  • Use the Standard preset for common edge and corner terrain.
  • Use the Diagonal preset when diagonal transitions matter.
  • Use the Sparse preset for lighter rule sets or partial terrain coverage.

Step 3

Paint and fill terrain

Autotile painting updates neighboring cells according to the chosen rule. Terrain fill is useful when you want a larger region to use a weighted set of tile variants rather than a single repeated tile.

  1. Select the active tileset and configured terrain rule.
  2. Press A or use the toolbar to select the Autotile tool.
  3. Choose a brush size from 1x1 through 5x5.
  4. Use Fill Terrain when a region should be filled from a reusable weighted set.

Next guides

grid_view

Paint maps with layers and objects

Use paint, erase, fill, select, autotile, layers, object shapes, and fast shortcuts to build editable levels.

output

Move projects into game engines

Import and export native files, raster images, Phaser bundles, Tiled maps, Godot scenes, Unity bundles, GameMaker rooms, Defold resources, tIDE maps, and Mappy FMP maps.

flag

Create your first project

Start a local browser project, set up a map, choose a tileset, and save a native project backup.