Release notes / shipping log

Product changes, editor improvements, and workflow updates in one archive.

This is the public release stream for 2D Tiler. The entries below are mock data for now, but the structure is the real archive shape: date, version, headline, and the concrete operational changes that shipped.

Archive page Paginated release notes 01
Total pages Static Astro routes 02

Release note / v0.8.0

Canvas throughput pass and tighter map editing feedback.

This release tightens brush responsiveness, clarifies active layer state, and reduces the amount of UI noise around repeated editing actions.

Published Apr 8, 2026 [SHIPPED]
Read time Release notes archive 04 MIN
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    Brush interactions feel more immediate during sustained paint passes.

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    Layer selection and active-state feedback are easier to read at a glance.

Read Note

Release note / v0.7.2

Project export cleanup and more predictable file handoff.

Exported project bundles are more consistent, easier to hand off, and less likely to surprise teams moving assets between tools.

Published Mar 24, 2026 [SHIPPED]
Read time Release notes archive 03 MIN
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    Compact export output is easier to move between collaborators.

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    File naming and packaging are more consistent across projects.

Read Note

Release note / v0.7.0

Object authoring improvements for trigger and gameplay markup.

Object layers are now more useful for real project work, with clearer shape intent and a better path for attaching gameplay metadata.

Published Mar 6, 2026 [SHIPPED]
Read time Release notes archive 05 MIN
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    Better support for authoring gameplay markers directly in the editor.

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    Typed properties are easier to attach and review.

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