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keyboard

Reference

Keyboard shortcuts

2D Tiler includes shortcuts for the repetitive actions that happen during map editing and project iteration.

Step 1

Map tools and brush sizes

Use single-key shortcuts for the tools you switch between most often. Brush-size keys apply to map painting, erasing, and autotile workflows.

  • S: Select tool.
  • B: Paint tool.
  • A: Autotile tool.
  • E: Erase tool.
  • G: Fill tool.
  • 1 through 5: Brush sizes 1x1 through 5x5.

Step 2

Editing commands

Use the standard editing shortcuts when changing tile selections, reversing actions, or removing selected content from the map.

  • Ctrl+Z or Cmd+Z: Undo.
  • Ctrl+Shift+Z, Cmd+Shift+Z, or Ctrl+Y: Redo.
  • Ctrl+C or Cmd+C: Copy tiles.
  • Ctrl+X or Cmd+X: Cut tiles.
  • Ctrl+V or Cmd+V: Paste tiles.
  • Delete or Backspace: Delete the current selection.

Step 3

Navigation, orientation, and export

Canvas zoom and quick export shortcuts help with review and handoff. Tile orientation shortcuts are useful when reusing symmetrical tile art.

  • + or =: Zoom in on the map canvas.
  • -: Zoom out on the map canvas.
  • H: Flip the hovered tile horizontally.
  • V: Flip the hovered tile vertically.
  • Ctrl+S or Cmd+S: Save the current project.
  • Ctrl+Shift+E or Cmd+Shift+E: Quick export the active map.
  • Ctrl+Shift+B or Cmd+Shift+B: Quick export the active tileset.
  • Ctrl+H or Cmd+H: Open find and replace.

Next guides

grid_view

Paint maps with layers and objects

Use paint, erase, fill, select, autotile, layers, object shapes, and fast shortcuts to build editable levels.

flag

Create your first project

Start a local browser project, set up a map, choose a tileset, and save a native project backup.

output

Move projects into game engines

Import and export native files, raster images, Phaser bundles, Tiled maps, Godot scenes, Unity bundles, GameMaker rooms, Defold resources, tIDE maps, and Mappy FMP maps.