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Import / Export

Move projects into game engines

The import/export dialog is where you move data between 2D Tiler, raster asset workflows, and engine-specific project formats.

Step 1

Use native files for round trips

Use native formats when you want the highest-fidelity 2D Tiler backup or transfer. Native project and map files preserve editor data, while native tileset files are the safest way to keep tileset metadata such as autotile configuration.

  • Export or import full projects as .2dp files.
  • Export or import individual maps as .2dm files.
  • Export or import individual tilesets as .2dt files.

Step 2

Export maps for engines and tools

Map export supports common 2D engine and editor targets. Choose the format that matches the next tool in your pipeline, then review format-specific settings before saving the file or bundle.

  • Tiled map export: XML, JSON, JavaScript, Lua, or CSV.
  • Godot 4 map import/export: .tscn scene files.
  • Unity map import/export: Tilemap prefab bundles.
  • GameMaker map import/export: legacy GMX rooms and GameMaker Studio 2 YY rooms.
  • Defold map import/export: tilemap or collection resources.
  • Phaser map import/export: Tiled JSON-style bundles with linked tileset images.
  • tIDE and Mappy FMP map import/export are supported.

Step 3

Move tilesets and images

Tilesets can move through native, raster, and engine-specific paths. Raster import and export covers common web image formats, while Tiled, Defold, Godot, and Unity options help prepare tileset resources for engine workflows.

  • Raster image import/export supports PNG, JPG, WebP, BMP, and GIF.
  • Tiled tileset import/export supports XML, JSON, and Lua-style tileset files.
  • Defold tile source import/export is supported.
  • Unity sprite sheet bundles can be imported and exported.
  • Godot 4 tileset bundles can be exported.

Next guides

flag

Create your first project

Start a local browser project, set up a map, choose a tileset, and save a native project backup.

auto_awesome

Import tilesets and paint terrain

Prepare grid-aligned tilesets, assign terrain rules, use autotile painting, and fill regions with weighted tile sets.

help

Troubleshooting and workflow notes

Handle browser storage, linked resources, tileset grid assumptions, provider keys, and engine export expectations.