Maps are not only tile arrangements. This update improves how teams describe gameplay space directly inside the editor, which makes the project file more valuable than a static art pass alone.
- 01
Shapes are more usable as authored game data.
Points, rectangles, ellipses, and polygons are treated as meaningful authoring tools, not decorative overlays. The result is a clearer path from map editing to gameplay markup.
- 02
Properties stay attached to the work that needs them.
Typed metadata can live next to the object it describes, which reduces spreadsheet drift and keeps level design context in the project itself.
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Better fit for spawn points and trigger zones.
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Less out-of-band bookkeeping.
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